This Persian-inspired environment was modelled in Maya, textured in Substance Painter and rendered in Unreal Engine 4.
While attending Red River College's Digital Media Design program, I created this project for my Intro Video Game Design course.
Unreal Cinematic: Persian Palace
Unreal Engine 4: Final Arrangement
Unreal Engine 4 block-out imported into Maya
Assets created in Maya for Unreal Engine
Wireframe: Wide-shot of the floor assets
Wireframe: Close-up 1
Wireframe: Close-up 2
Wireframe: Close-up 3